Bloodborne

The story, once again, you are called to investigate and dig throughout the game to find it yourself. What From Software willingly shares with us is scarce and obscure, revealing only the most basic and fundamental aspects of it to a player. it is up to you to pursue the lore as any other gameplay aspect, which is a good and a bad thing at the same time, depending on how you look at it. For me personally, story is important and, while not really a huge fan of From Softwares way to tell a story, I still like it. The fact that encourages you to try and piece it together adds a completely new aspect to a game. So, just like in “Souls” titles, a player should keep his ears tuned for whispers in the wind, mummlings of an old inhabitants of the world and their tales as well as try to uncover and read as much as items descriptions and lore as possible which can come very handy many times throughout the game. its a thought-provoking experience that may challenge your wits and imagination as much as the game itself will challenge your skills and reflexes!
As for the players story, that is a whole different thing. Being an RPG game at its roots, Bloodborne lets you write your heroes story from scratch as you see fit. There is nothing that is predetermined about the way you character will develop or which path he will take or which choice he will make, you are 100% free to roleplay and interact with the world and its inhabitants as you see fit. Speaking of Interaction there are inhabitant’s are still “alive”, people you can speak with, who will offer insight into the game world and lore and often task you with optional side quests and reward you upon completing these and the only way to get to them and complete those tasks is through careful examination and curious effort an I liked it that way. Interactive non-playable characters are present, yeah, but for the most time, Bloodborne is isolating solitary experience even thou there are some subtle cooperative elements present and because of the way the chose to incorporate it in the game, it only makes it feel even more desolate and lonely. Running up to ghostly shades depicting other players who are also in the area and reading scribbled messages left by other players who came before you and even witnessing their final moments all add up to your own experience and story and also provide insight into every potential danger that might lurk just around the corner.
So to sum it all up in a TL:DR fashion
Bloodborne is amazing. ITs frightening and challenging experience. It’s a game that doesn’t hold your hand and that is not afraid to challenge every aspect of your skill as a player and reward you generously if you succeed. Its a journey through dark and unforgiving but beautifully crafted and well designed world. It’s fun and feels great to play but perhaps, the most important thing is that it’s a decent addition to From Softwares “Souls” inspired game and a very good game for From Softwares loyal fan base!
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